Strange Disconnects
Apr. 3rd, 2008 11:44 pmHere is a topic I discussed with my lovely mate today. I am a pretty peaceful guy in that I try to get along with everyone and feel bad when I don't put other people first. The disconnect is that I enjoy playing RTS (real time strategy) games. These are games that have the sole purpose of defeating an enemy via strategy and military might. Why am I a closet general, and sometimes an evil one at that? I don't know.
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Date: 2008-04-04 04:26 am (UTC)W
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Date: 2008-04-04 06:01 am (UTC)no subject
Date: 2008-04-04 04:31 pm (UTC)no subject
Date: 2008-04-04 08:56 pm (UTC)When I play games I typically play 'ethically', but when I get bored I'll just see what the program parameters are and destroy everything.
Creator / Nurturer / Destroyer ...
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Date: 2008-04-05 10:42 pm (UTC)It seems to me that by embracing our shadow impulses and letting them out to play we give them the opportunity to evolve. I see this sort of play as a shamanic mask ceremony, all the more powerful by the lack of ceremony. (I'd use different words for someone not intersted in shamanism btw)
At the most extreme level, I think when people like you PLAY at being a mad-dog killer general that you tune up to the group mind and temporarily align at a base energetic level with those folks who live that life. There's all sorts of things possible at that point, but sometimes I feel that it reels those people in a bit and gives them a bit of a grounding in humanity. It's thoughts like this, verbalized, that cause my friend to shake their heads and remind me that I'm "just not like the other boys and girls"
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Date: 2008-04-05 10:44 pm (UTC). . . love your neighbor as yourself . . . doesn't happen if you put other people FIRST.
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Date: 2008-04-06 02:49 am (UTC)no subject
Date: 2008-04-06 05:00 pm (UTC)I can 'play the game mechanics' and there is no 'personality' involved, its just hacking the code at that point. Then I am not playing 'the game', I am playing against the 'intelligent individuals who designed the game' to see what they forgot or how far the game can be pushed beyond ridiculousness.
'Aint nobody normal I know'
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Date: 2008-04-06 05:15 pm (UTC)no subject
Date: 2008-04-07 05:01 pm (UTC)speaking of chaotic mixing . . .
Date: 2008-04-07 09:18 pm (UTC)If it interests you, the lj user is aquamoceanflow
Re: speaking of chaotic mixing . . .
Date: 2008-04-08 08:11 am (UTC)Thanks!
Re: speaking of chaotic mixing . . .
Date: 2008-04-08 08:12 am (UTC)Something completely different
Date: 2008-04-06 05:19 pm (UTC)Back in the early days of computing, IBM did a big study and was astonished to discover that among non-computer professionals, of all the various job types, it was professional musicians who could be job-converted to successful programmers and systems analysts.
There's a thing about games and game theory. This stuff taps into mathematical and differently structured set relationships. Like the way music is mathematical excellence experienced and expressed in a non-standard way for our culture, I'm betting there's a full class of unrecognized pattern success and problem solving that its possible to engage and express through those games.
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Date: 2008-04-06 02:37 am (UTC)The odd thing is that Universe at War has less features than Warlords. One would think that programmers would learn what worked in the past, but I believe that the higher level of graphics in the new game consoles are making the programmers lazy... but that is just my opinion.
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Date: 2008-04-06 05:02 pm (UTC)no subject
Date: 2008-04-06 11:07 pm (UTC)no subject
Date: 2008-04-07 05:03 pm (UTC)